Issue 58 | October 2010
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Editorial
Hello and welcome to the October issue of 2DArtist. If you are anything like me you are already wondering where the nice sunny days have gone, and are slowly getting depressed by the short days and dark nights. But it’s not all doom and gloom, if you are stuck inside what is there better to do than sit down with the new issue or 2DArtist and be inspired.

And if it is inspiration you are after this issue is perfect for you. This month’s gallery is full of exceptional art by exceptional artists, including work from Brad Rigney, Daarken, Andreas Rocha, Ignacio Bazan Lazcano and Sergey Musin. I can almost hear your jaws drop to the floor!

As if that wasn’t enough our making of this month is by surrealist genius Yang Xueguo, and he tells us how he created his great image Concrete 5 and gives us a master class in painting light! From the Surreal we jump to the stereoscopic, you all thought that 3D was limited to the world of 3D Modeling and sculpting, well this month we are proved wrong as we catch up with Theo Prins. Theo is an amazing digital painter who has mastered the art of stereoscopic painting.

James Wolf Strehle is this month’s sketchbook artist. James has been in the 2DArtist gallery on many occasions, and this month we get to have a look at how he starts his digital painting process.

Ok, so on to the tutorials. For all of those who have been enjoying the Futuristic Marines series we have a slightly different twist on the subject this month. Alex Ruiz shows us that Futuristic marines don’t have to be male to look tough, and shows us how he broke away from his usual process to create his great locker room scene.

On the subject of futuristic marines, the next instalment of the concept art for games series shows us how to design the main character of our game. Bart Tiongson is our instructor again this month, and gives us another fantastic insight into working in the games industry, and shows us how to create fast and original concepts in Photoshop.

We stick with the same subject matter for this month’s Custom Brushes for Sci-Fi tutorial. Roberto. F. Castro shows us ways to create brushes to help with our workflow and overall appearance of your work, and in this issue he concentrates on vents and wires, and shows a great way of creating volumetric light using a custom brush.

Moving away from Sci-Fi and on to Fantasy, this month’s creature from folklore is a Fairy and showing us how to paint them is Nykolai Aleksander. Nykolai is full of tips and tricks, including a cool way to create a color palette. Fairy’s are something that we are very familiar with, but Nykolai puts an interesting and modern twist on the subject.

Well there is plenty in there to keep you going, have fun!

 
 
 

What in this month…
Interview: Theo Prins - Freelance Concept Artist

Sketchbook: The Sketchbook of James Wolf Strehle

The Gallery: 10 of the Best 3D Artworks

Tutorial Series: Concept Art for Games - Chapter 04: Characters by Bart Tiongson

Tutorial Series: Painting Futuristic Marines - Chapter 4: Female Marine by Alex Ruiz

Tutorial Series: Painting Creatures From Folklore - Chapter 2: Fairy by Nykolai Aleksander

Tutorial Series: Custom Brushes For Sci-Fi - Chapter 4: Underground Corridor by Roberto F Castro

Making Of: Concrete 5 - Project Overview by Yang Xueguo

Promotion: Digital Art Masters:v4 - Free Chapter Book Promotion