Hello and welcome to the October issue of 2DArtist magazine! We brought you three awesome new tutorial series in the last issue; get ready for round two as we deliver the second installments.
Let’s begin with the stunning image that graces the cover of this month’s issue, created by David Munoz Velazquez who is continuing our custom brushes series. This series sees our artists take an un-textured character they have designed, show us how to make custom brushes and then demonstrate how to use them to detail their character. David shows us how to create the brushes he used to add texture and fine details to this striking Red Indian.
Next up is chapter two in our weapon design series, where our artists will be showing us how to create weapon concepts for different situations and environments, as if they were doing it for the games industry. John Park takes on the role of demonstrating how he created his tripod-mounted weapons, from the concept and design stage, through to painting techniques.
We bring you the second installment of new series Cartoon Creation 101, where our artists show us how to design and paint basic cartoon characters. This time around the amazing Brett Bean talks us through his exploratory designs and demonstrates how he created this swash-buckling pirate.
Tuomas Korpi continues our Six Realms series, as he takes us through his painting process and shows us how he designed his fantasy desert realm.
Claudio Rodriguez Valdes takes us back to our childhood in this month’s Making Of, with his image Who We Really Are. He explains his painting process from the first designs to the finished piece.
Also in this issue we feature an interview with talented concept artist Jerad Marantz and a sketchbook that gives an insight into the creative mind of Ivan Kashubo. As if that wasn’t enough, we’ve also got a top-notch gallery feature work by Ken Barthelmey, Christopher Balaskas, Aekkarat Sumutchaya and many more skilled artists.